Lurker Role and Off-Site Play

Quick Answer: Lurker plays away from main team, gathers rotation info, catches rotators.

Lurkers are players positioned away from main team attack, gathering information on enemy rotations and creating scoring opportunities. While main team hits B site, lurker plays A site, catching rotators. Lurkers are information gatherers and anti-rotation specialists.

Lurker advantages: secure information about enemy rotation direction, catch unprepared rotators, disrupt enemy economy (forcing enemies to buy anti-lurker utility). Lurking requires patience and map knowledge—knowing where rotators pass, predicting timing based on bomb site decision.

Lurker positioning: hold positions controlling rotation paths. If enemy main team is at B, rotate to A and hold key rotation routes. If you catch rotators, inform main team immediately. This info influences main team's execution—if rotators aren't coming, aggressive pushes are safer.

Lurking risks: if lurker dies early, team is man down with no info. Lurking only works when lurker survives. Trade-offs: either die with information or survive with uncertainty. Experienced lurkers balance these risks.

Key Points

Common Mistakes to Avoid