Economy System
Buy system, money management, and economy strategies. Browse 8 detailed answers below.
Full Buy Rounds and Optimal Loadouts
Quick answer: Full buy: rifles, armor, utility for all. Maintain $2000+ reserve. Coordinate team purchases.
Full buy: rifles + armor + utility for allTypical cost: $8000-10000 per playerMaintain $2000+ per player after buying
Half Buy Rounds and Tactics
Quick answer: Half buy: $5000-6500, SMG/weak rifle. Rare. Expect to lose. Full save more efficient usually.
Half buy: $5000-6500 per playerSMGs or weak riflesBetween eco and full buy
Understanding the Loss Bonus System
Quick answer: Loss bonus: $1900 per loss, accumulates. Three losses enable full buy next round.
Loss bonus: $1900 per consecutive lossAccumulates until round wonThree losses = $5700 bonus for full buy
Weapon Selection Based on Economy
Quick answer: Match weapon cost to available money. Reserve money for next round. Adapt to map.
Weapon cost determines availabilityEco dictates buy optionsReserve money for next round
Different Economy Round Types and Terminology
Quick answer: Eco: save round. Half-buy: moderate. Full buy: rifles and utility. Timing critical.
Eco: save for next roundHalf-buy: moderate investmentFull buy: maximum investment
Defuse Kit Buying Strategy and Value
Quick answer: Buy defuse kit on full buy rounds. One per team. Enables post-plant retakes.
Costs $400, cuts defusal in halfEssential on full buysOne per team typical
Common Money Management Errors
Quick answer: Communicate buys with team. Track loss bonuses. Don't break economy. Protect weapons.
Team communication essentialUnderstand loss bonus amountsKnow minimum viable buys
Synergizing Utility Usage with Economic Decisions
Quick answer: Eco: no utility. Half-buy: minimal utility. Full-buy: maximum utility. Align with economy.
Align spending tiersSkip eco utilityLimit half-buy utility