Economy System

Buy system, money management, and economy strategies. Browse 8 detailed answers below.

Full Buy Rounds and Optimal Loadouts

Quick answer: Full buy: rifles, armor, utility for all. Maintain $2000+ reserve. Coordinate team purchases.
Full buy: rifles + armor + utility for allTypical cost: $8000-10000 per playerMaintain $2000+ per player after buying

Half Buy Rounds and Tactics

Quick answer: Half buy: $5000-6500, SMG/weak rifle. Rare. Expect to lose. Full save more efficient usually.
Half buy: $5000-6500 per playerSMGs or weak riflesBetween eco and full buy

Understanding the Loss Bonus System

Quick answer: Loss bonus: $1900 per loss, accumulates. Three losses enable full buy next round.
Loss bonus: $1900 per consecutive lossAccumulates until round wonThree losses = $5700 bonus for full buy

Weapon Selection Based on Economy

Quick answer: Match weapon cost to available money. Reserve money for next round. Adapt to map.
Weapon cost determines availabilityEco dictates buy optionsReserve money for next round

Different Economy Round Types and Terminology

Quick answer: Eco: save round. Half-buy: moderate. Full buy: rifles and utility. Timing critical.
Eco: save for next roundHalf-buy: moderate investmentFull buy: maximum investment

Defuse Kit Buying Strategy and Value

Quick answer: Buy defuse kit on full buy rounds. One per team. Enables post-plant retakes.
Costs $400, cuts defusal in halfEssential on full buysOne per team typical

Common Money Management Errors

Quick answer: Communicate buys with team. Track loss bonuses. Don't break economy. Protect weapons.
Team communication essentialUnderstand loss bonus amountsKnow minimum viable buys

Synergizing Utility Usage with Economic Decisions

Quick answer: Eco: no utility. Half-buy: minimal utility. Full-buy: maximum utility. Align with economy.
Align spending tiersSkip eco utilityLimit half-buy utility