Half Buy Rounds and Tactics
A half buy (or semi-buy) involves purchasing moderately-priced weapons and utility without committing full economy. Half buys cost $5000-6500 per player, between eco ($1000-2000) and full buy ($8000-10000). Half buys occur when teams want to maintain competitiveness without risking full economy reset.
Typical half buy: SMG (MAC-10, MP5) or weaker rifle (FAMAS), Light Armor, basic utility. This setup enables close-range competitiveness against full buys while minimizing economy loss if round is lost. Half buys are relatively rare; teams usually choose between eco and full buy.
Situations for half buy: losing but needing to maintain competitive rounds, after winning a pistol but before establishing full buy, or as psychological reset after losing multiple rounds. Most professional teams prefer full save (eco) over half buy, as the economy gains are minimal and risk is high.
Half buy success depends on execution: winning with inferior weapons requires superior positioning and teamwork. Half buy rounds rarely feature dominant plays; they're survival rounds where winning is unexpected bonus. Expect to lose most half buy rounds against competent full buys.
Key Points
- Half buy: $5000-6500 per player
- SMGs or weak rifles
- Between eco and full buy
- Rare in professional play
- Low win rate against full buys
Common Mistakes to Avoid
- Half buying too frequently
- Expecting half buy victories
- Not understanding half buy positioning
- Poor coordination on half buy
- Overspending on half buy