Anti-Eco Rounds and Strategy

Quick Answer: Anti-eco: buy light weapons cheaply to win economy rounds. Full save: buy nothing to recover economy.

Eco (economy) rounds occur when teams can't afford full buys and instead save money for future rounds. An anti-eco is when the winning team deliberately buys light weapons (pistols, SMGs) to minimize money loss while maintaining a favorable matchup against the losing team's eco. If anti-eco succeeds, both teams round reset their economy.

A full save involves all players buying nothing, or minimal utility, and saving money for the next round. Even with full saves, losing teams get loss bonuses ($1900 per player), enabling modest buys next round. Strategic savers might buy a smoke or flash for utility without expensive weapons.

Anti-eco buy strategies involve light weapons (pistol SMGs like MP5, MAC-10) and minimal armor. These weapons are cheap ($1000-2000 total) but effective at close range. If anti-eco wins the round, the team saves money and has purchased minimal expensive weapons. If anti-eco loses, money is lost but team remains capable of full buy next round.

Winning teams play conservative anti-ecos, avoiding overcommitment to site takes. Losing teams play aggressive anti-ecos, using SMG run-and-gun tactics to close distance and neutralize range disadvantages. A successful anti-eco by a losing team can equalize next round's economy or even advantage them.

Key Points

Common Mistakes to Avoid