Armor and Health System

Quick Answer: Light armor ($1000) blocks 25% damage. Heavy armor ($2500) adds helmet protection. Prioritize armor in buy rounds.

Health is your remaining life, starting at 100 HP. Armor provides damage reduction, protecting against weapon damage. Light armor (200) reduces damage by 25%. Heavy armor with helmet (350) reduces damage by 25% and includes a helmet protecting against headshots. Headshots against helmet deal less damage than against unarmored heads.

Economic value of armor is significant. Light armor at $1000 is a strong purchase in buy rounds, providing protection for early engagements. Heavy armor with helmet at $2500 is valuable on anti-eco rounds or when expecting close-range engagements. Each point of armor blocks approximately 0.75 damage per bullet hit.

Armor degrades with each shot but can't be restored mid-round. A heavy armor wearer can absorb multiple rifle shots before elimination, while unarmored players die more quickly. The armor value displayed (e.g., 100 armor) indicates remaining protection; 0 armor means no protection remains.

In buy decisions, armor is typically prioritized after weapons and utility. An armored player with pistol beats an unarmored player with rifle in close-range fights, but loses at distance. Smart teams buy heavy armor on entry fraggers (who expect close fights) and light armor on support players expecting distance engagements.

Key Points

Common Mistakes to Avoid