CS2 Movement Mechanics and Physics

Quick Answer: Strafe left/right to move while aiming. Walk to reduce aim inaccuracy. Counter-strafe to stop quickly.

Counter-Strike 2 movement is based on momentum and acceleration. Unlike games where you instantly move at maximum speed, CS2 requires acceleration time. When you press A to move left, you gradually reach maximum speed. This creates tactical depth: moving slowly while aiming (holding Shift) reduces movement inaccuracy, allowing more accurate shooting while mobile.

Strafing—moving left and right while shooting—is fundamental to CS2 combat. The game's spread and recoil system rewards pre-aiming and burst fire over continuous firing. By strafing and counter-strafing (quickly tapping opposite directions), skilled players can maintain mobility while staying accurate.

Jump peek is an advanced technique where you jump while moving, often around corners, to quickly gather information. Professionals use jump peeks to spot enemies while minimizing exposure time. The technique requires timing and positioning knowledge to be effective without getting punished.

Bunnyhopping—chaining consecutive jumps while timing directional inputs—allows faster movement. However, CS2's movement doesn't reward bunnyhopping as heavily as some mods. Ground acceleration and air strafing are balanced to prevent bhop spam from providing unfair mobility advantages. Bunnyhopping is more useful for clutch escapes than sustained rotates.

Key Points

Common Mistakes to Avoid