Peeking Angles and Positioning Fundamentals

Quick Answer: Pre-aim angles where enemies appear. Keep crosshair at head level. Peek wide for info, tight for safety.

Peeking is the act of moving around a corner to gather information or engage enemies. Proper peeking considers sightlines and exposure time. A wide peek moves far around the corner, maximizing your visibility while revealing your position to enemies. A tight peek stays close to the corner, minimizing exposure but limiting your vision of the angle.

Angle holding means positioning yourself to cover an angle where enemies might appear. Professional players pre-aim common angles where enemies rotate. When an enemy peeks, the pre-aiming player gets first shot advantage and typically wins the duel. This is why positioning and reading enemy likely locations is vital.

Common positioning concepts include: playing close corners (tight positioning) for close-range duels, playing far angles for long-range engagement, playing off-angle (not directly on sightline) for information gathering, and holding defensive positions (CT) versus aggressive positions (T).

Crosshair placement at head level is essential. Pre-aiming at where an enemy's head will be when they peek allows instant reaction. Advanced players maintain head-level aim throughout the map, reducing aim adjustment time when enemies appear. Consistency in crosshair placement across hundreds of hours develops automatic muscle memory.

Key Points

Common Mistakes to Avoid