Basic Grenades and Utility Items

Quick Answer: Smokes block vision, flashes blind, molotovs create fire, HE grenades deal damage. Coordinate usage with teammates.

Counter-Strike 2 features four main grenade types, each serving different purposes. Smoke Grenades create thick smoke that blocks visibility for 18 seconds. They're essential for blocking sightlines, executing site entries, and blocking rotates. Every player should carry 1-2 smokes in most buy rounds.

Flashbangs temporarily blind enemies, lasting about 1-2 seconds depending on proximity and eye angle. They're crucial for executing sites and pushing positions held by enemies. A well-timed flash can turn a 1v1 into an easy win. Most players carry 1-2 flashes per round.

Molotov/Incendiary grenades create fire that damages enemies and blocks areas. They're used to clear positions, deny bomb plant areas, and force enemies to take damage to reposition. Cost $600, primarily used on CT-side to defend bomb sites.

High Explosive grenades (HE grenades) deal direct damage, typically 40 damage to a full-health player at close range. They're useful for anti-personnel utility and softening enemies for kills. Most players carry one HE grenade if budget allows.

Key Points

Common Mistakes to Avoid