Server Performance and Client-Side Prediction

Quick Answer: CS2 uses client-side prediction. Your client predicts movements locally. High ping causes errors.

CS2 uses client-side prediction: your client predicts your movements locally, then server confirms/corrects. This system minimizes perceived latency. Your client shows enemies at positions your client-side prediction expects, not actual server positions. High ping causes prediction errors.

Key Points

Common Mistakes to Avoid