Server Performance and Client-Side Prediction
Quick Answer: CS2 uses client-side prediction. Your client predicts movements locally. High ping causes errors.
CS2 uses client-side prediction: your client predicts your movements locally, then server confirms/corrects. This system minimizes perceived latency. Your client shows enemies at positions your client-side prediction expects, not actual server positions. High ping causes prediction errors.
Key Points
- Client-side prediction system
- Local movement prediction
- Server confirmation
- High ping increases errors
Common Mistakes to Avoid
- Not understanding prediction
- Blaming servers incorrectly