Tick Rate and Hit Registration Understanding
Quick Answer: Tick rate: server update frequency. 128-tick standard. Affects hitreg precision.
Tick rate (measured in Hz) determines how frequently server updates game state. 64-tick servers update 64 times per second; 128-tick update 128 times. Higher tick rates provide more precise hitreg. Valve servers are 128-tick, providing consistent registration. Third-party servers vary in tick rate.
Key Points
- Tick rate: server update frequency
- Higher = better hitreg
- Valve: 128-tick
- Third-party varies
Common Mistakes to Avoid
- Confusing tick rate with FPS
- Expecting perfect hitreg